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Hardware Is Hard: Lessons I Learned Building Burro’s First Product

  • Writer: Jake Koenig
    Jake Koenig
  • 23 hours ago
  • 3 min read

Anyone who's built a hardware product knows the phrase, "hardware is hard" exists for a reason. Here's my story of understanding what that really means, firsthand.


2025 was a big year for Burro, marking our official launch in shipping out our first product (you can watch our short video of our launch day here). This journey started a little over a year ago when my popup canopy tent collapsed in the rain, which sparked my interest (and subsequent obsession) with this space. 


The collapsed popup canopy tent that was the inspiration for Burro
How it started: The tent that sparked it all
Jake Koenig, Burro founder, sitting in front of a van full boxes-- Burro's first orders of Burro Tent Weights.
How it's going: The first day of shipping my first product to real customers

After some initial exploration, I decided to design a tent weight as our first product rather than a whole tent (more details on that decision here). I’d spent years as product manager for Citi Bike, so I was familiar with how people interact with physical products, but this was my first time building one. 


The learning curve was steep. You can read plenty of startup “lessons,” but sometimes you have to live them to actually learn them. Here are the biggest lessons I had to live to learn.


A Burro Tent Weight prototype made from wood.
A prototype with a handle that always stayed upright. A lot of time was spent experimenting to fulfill this particular “requirement,” when ultimately it was not actually a need we had to design for. 

1) Focus on your core functionality


I wasted early time perfecting small details instead of proving the core idea.

For example, I obsessed over getting the handle to stay upright when the bag sat on the ground—it seemed like an important user interaction. Turns out it wasn’t. In the final design the handle flops down naturally, which actually packs better in a car/truck. The real lesson: make something that works, get it in front of people, then refine.


2) Find your DFM engineer early


"Design for Manufacturing" was a new phrase to me. I thought once I had a working prototype, I just needed an engineer to take it across the finish line. I was way off. Bridging the gap between a handmade prototype and something scalable is its own discipline. The space between a working prototype and a ready-to-manufacture design is more vast and complex than I imagined. I wasted too much time making small refinements to the design myself with the misconception that I could get things close to a manufacturable design. I could have saved a lot of time by finding my engineer way earlier in my journey.

A Burro Tent Weight prototype that uses climbing rope, OTS parts, and 3D printed components.
My "almost there" prototype


Burro Tent Weight prototype handles deconstructed to see all 14 parts of this design.
My first assembly line-- if I can do it, a manufacturer can, right? (notice 14 pieces per handle)

Final Burro Tent Weight product hanging from the leg of a popup canopy tent.
The final product
Final handle design of the Burro Tent Weight, deconstructed to illustrate only 2 parts.
The final 2 components that comprise the handle

3) Engineers have an aesthetic– hire for yours.


Every engineer brings a creative lens, just like a musician. Give four musicians the same tempo and key, and you’ll get four completely different songs. Hardware is no different. I needed someone who understood Burro’s aesthetic—simple, elegant, rugged. It took several false starts before I found the right fit for who to work with. Spend time identifying your own product aesthetic goals, and vet for that early in the process of finding an engineer. 

A CAD drawing of a potential design direction for the Burro Tent Weight handle.
This is just one example of a design proposal that didn’t match my aesthetic vision for the product. 

4) Durability-test your manufactured samples. 


This one still hurts a little. The samples looked great, and I trusted the durability of the core materials– thick steel, aluminum, 600D fabric. When the final version arrived, I did a few quick tests, everything seemed solid, and I gave production the green light. A month later, the rubberized coating started tearing under shear. Common coatings hold up fine on dumbbells or tools, but not under the specific stress our product sees. We ultimately found a solution, but we had to scrap the first batch, wasting money, materials, and setting back my launch by several months. It was a painful lesson, but the next round went through rigorous durability testing before getting my sign-off.


A GIF of Jake Koenig performing durability testing of the Burro Tent weight by mounting and dismounting a tent weight repeatedly.
I simulated mounting/dismounting 1000s of times over the course of a week.(If you’re wondering why I look huge it’s because I’m wearing a baby. 👶)

5) Start with small production runs.


Thankfully, I got this one right. Our design intentionally avoided big tooling costs so we could keep our first production order volumes small. That decision saved us. Losing one run hurt, but it didn’t sink us. I’ll keep scaling slowly, incrementally increasing production volume while we inevitably learn new improvements to make from getting these into the real world. 


These lessons aren’t new or groundbreaking, but living them sharpened my instincts and made me a better hardware developer. I’m already applying them to Burro’s next products, and I humbly await the next set of lessons I’ll have to live to learn.

 
 
 
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